Project 2

R&D

Hi all! Some time has passed since the last entry here on the blog - but that doesn’t mean that work hasn’t been done! As a result from our previous R&D sessions, we’ve concluded to further invest time and resources into creating a second project - to go alongside the launch of our studio.

The second title is in no way associated to ToW, and will function as a stand-alone title. This title (let us call it “Project 2”) utilizes some of our new design tools and techniques - that we’ve gathered throughout the past couple of weeks. Little is to say, there has been great progress on our internal development - and we’re really excited to be sharing more news with all of you - in due time.

Project 2 will take place in a different setting, involving water and vessels. This title as well, is designed to work primarily on phones, and will likely launch alongside ToW sometime this fall/winter.

Some of the new design techniques that we’ve implemented, and focused on during these weeks has been:

  • Exploring multidimensional design of game elements

  • Proper scalability according to screen & resolution size

  • Supporting variable refresh rates

We are very optimistic and excited about the future of our game development adventure - and will be showcasing more graphical content in the coming weeks.

Stay tuned!

Abbi

Hi! I like games, and think that they’re the ultimate form of art; combining music, color and story - all in one product.

Trying to create a game development company here - brb!

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Back on track - i mean, wheels!

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Prototyping - and why we love it