Project 2
Hi all! Some time has passed since the last entry here on the blog - but that doesn’t mean that work hasn’t been done! As a result from our previous R&D sessions, we’ve concluded to further invest time and resources into creating a second project - to go alongside the launch of our studio.
The second title is in no way associated to ToW, and will function as a stand-alone title. This title (let us call it “Project 2”) utilizes some of our new design tools and techniques - that we’ve gathered throughout the past couple of weeks. Little is to say, there has been great progress on our internal development - and we’re really excited to be sharing more news with all of you - in due time.
Project 2 will take place in a different setting, involving water and vessels. This title as well, is designed to work primarily on phones, and will likely launch alongside ToW sometime this fall/winter.
Some of the new design techniques that we’ve implemented, and focused on during these weeks has been:
Exploring multidimensional design of game elements
Proper scalability according to screen & resolution size
Supporting variable refresh rates
We are very optimistic and excited about the future of our game development adventure - and will be showcasing more graphical content in the coming weeks.
Stay tuned!