What a weekend!
This weekend, a lot of changes have been introduced to the game! Some of them is rather game changing, both in difficulty and complexity. The following features were introduced into the game:
Stone boxes: These boxes have double the health value of the wooden boxes! Of course, with a different design as well.
Box and plank changes: Changes in the logic of boxes and planks, to be deleted upon a negative health value (below 0)
BronzeShot: The special ability, BronzeShot had a fix applied, which gives the ability a proper cooldown (the previous one was bugged) - the previous bug to the ability, made it so that the ability could in theory be spammed multiple times upon a single “dedicated” charge. Not good. Fixed!
Level 3: Completion of the third level! This included playthrough and level design from start to finish.
UFO added: A new enemy type, with a new ability, will surely make for a challenging experience in the maps where it will be included.
Level 4: Started work on level 4.
A rather productive weekend! New elements, logic and features.