What a weekend!

ToW

This weekend, a lot of changes have been introduced to the game! Some of them is rather game changing, both in difficulty and complexity. The following features were introduced into the game:

  • Stone boxes: These boxes have double the health value of the wooden boxes! Of course, with a different design as well.

  • Box and plank changes: Changes in the logic of boxes and planks, to be deleted upon a negative health value (below 0)

  • BronzeShot: The special ability, BronzeShot had a fix applied, which gives the ability a proper cooldown (the previous one was bugged) - the previous bug to the ability, made it so that the ability could in theory be spammed multiple times upon a single “dedicated” charge. Not good. Fixed!

  • Level 3: Completion of the third level! This included playthrough and level design from start to finish.

  • UFO added: A new enemy type, with a new ability, will surely make for a challenging experience in the maps where it will be included.

  • Level 4: Started work on level 4.

A rather productive weekend! New elements, logic and features.

Abbi

Hi! I like games, and think that they’re the ultimate form of art; combining music, color and story - all in one product.

Trying to create a game development company here - brb!

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