close to countdown
We have now entered the finalizing stage for our games, and are working on optimization…
The tank backfired
The changes we made to Tanks on Wheels as a direct result from our R&D sessions ended up creating somewhat of a mess. We’ve been looking into…
Back on track - i mean, wheels!
Back on track - ToW will see new logic related to scaling, anchoring of elements and more!
Prototyping - and why we love it
At BeeStoise, we get really excited about prototyping! Be it games, music or graphics! We believe…
R&D Session 1
We have been doing some research - and have concluded to continue to pursuit this path.
Framerates and Memory
We capped our refreshrates - now, that won’t be an issue no more! No caps, all fun!
UI Overhaul and progression logic
Huge UI changes and changes in progression logic to ensure the proper experience and feel.
First closed beta session
We had our first closed beta session with external testers - and my oh my, did we get some pointers!
First week of radio silence
A week of radio silence has not been because of nothing - if anything, we’ve never been more busy!
What a weekend!
New box, new enemy and changes in special ability logic. Quite the weekend!
Challenge incoming!
Applied some changes to make the game more challenging throughout the levels, as well as an ability change.
Sound effects & Website
Adding some new sound effects to the game, as well as updating some graphics of the website + layout.